...to Asgodia. A place once filled to the brim with players and NPCs alike.
After the original player base of the original Middle Ages: Online died in the 90s, the NPCs of Asgodia were left with no one to help them out. With things out of their control, they were forced to live in a purgatory, until one day, a lone player showed up.
At first, the lone player was a boon to the NPCs - a quiet type, who kept to himself in this otherwise online game. But as time grew long, weird things started to happen to the land of Asgodia... then suddenly, in 2021, more players started to arrive again.
Perhaps you would like to join them?
As of June 28th at 5PM EST, the Capitol Update has gone live!
There's never been a better time to try out this (free) online RPG. Come join the community today by downloading the client above and joining the discord!
The Warrior is a melee-only class. The Warrior can use a sword and shield to provide single-target damage and crowd control, while also buffing his party and tanking physical damage.
A warrior may also find themselves using the greatsword - a massive weapon capable of dealing damage to multiple targets at once, substituting crowd control and party buffs for sheer damage output.
A warrior should avoid magical damage at all costs, lest they build around that weakness by wearing lighter armor.
The mage can use a staff of destruction to bring elemental damage to their foes, while maintaining a safe distance. High damage output and mild crowd control are the tools of the destruction mage.
A mage may also find that they want to help keep their party alive. Such mages will instead wield a healer's staff, and provide single-target and area-of-effect heals to their party, with
occasional damaging spell tossed in.
A mage must avoid taking any damage, especially physical - unless they'd rather sacrifice magic damage by wearing a suit of light armor. The Rogue is the class of versatility. The fastest class, a rogue has the option of going ranged or melee. A rogue with a bow in their hand will provide high damage output, both to multiple targets and to single targets. To wield a bow effectively means maximizing agility - thus sacrificing physical protection. A rogue with a dagger or broadsword, however, can attack with a variety of crowd-control options, and meet their targets head-on in melee combat. This may leave them open to attacks from mages, however... A guild hall, ripe for the taking Mining in the Norsche Caves Fishing along the Norsche River Cutting trees north of Fenwyndell Exploring a dark cave
The Rogue
Other Features