Middle Ages: Online logo
A cast of the characters from the game.

Welcome, traveler...

...to Asgodia. A place once filled to the brim with players and NPCs alike.

After the original player base of the original Middle Ages: Online died in the 90s, the NPCs of Asgodia were left with no one to help them out. With things out of their control, they were forced to live in a purgatory, until one day, a lone player showed up.

At first, the lone player was a boon to the NPCs - a quiet type, who kept to himself in this otherwise online game. But as time grew long, weird things started to happen to the land of Asgodia... then suddenly, in 2021, more players started to arrive again.

Perhaps you would like to join them?

An animated teleport portal.

What's New? (Capitol Update - 6/28/22)

As of June 28th at 5PM EST, the Capitol Update has gone live!

There's never been a better time to try out this (free) online RPG. Come join the community today by downloading the client above and joining the discord!

New Features

  • New locations to explore! The overworld map has more than DOUBLED in size.
  • New progression!
    • The level cap has increased from 10 -> 15.
    • Each class can now go from Class Rank 1 -> 3 with each class having their own tasks and special assignments.
  • New recipes to find! Scattered throughout Asgodia are recipes for new crafts, from new food items to new armors and spells!
  • New museum artifacts to find and collect for the Fenwyndell Museum.
  • Name Tags to collect! These new items will put a fun name tag above your character for extra customization options.
  • New resource tiers! Each harvesting discipline (mining, fishing, and woodcutting) can now go to tier 4.
  • Main Story progression! You can now progress the main storyline further. Use the quest "Something in Particular" to proceed.
  • Six new side quests!
One of the new instanced dungeons, Bogfield.
  • Dozens of new spells to unlock! Increase your Class Rank at your class' guild hall to check them out.
  • New dungeons!
    • Two new instanced dungeons, Meridia and Bogfield.
    • Two new instanced mini dungeons. Look for these in your questing!
    • A new overworld dungeon, the Korach Sewers. I wonder what secrets could lie within...
  • New spell effects:
    • Haste: Greatly increases one's movement speed
    • Slow: Greatly decreases one's movement speed
    • Confusion: 50% chance to miss attacks; reverses movement controls of player-controlled characters
    • Accurate: Doubles a player's weapon's critical hit chance
    • Swift: Increase a target's attack speed
    • Steady: Prevents knockback
  • New armor bonuses:
    • Affinity: Increases your weapon's critical hit chance.
    • Critical Bonus: Increases your weapon's critical hit multiplier.
Another of the new instanced dungeons, Meridia.

The Warrior

The Warrior is a melee-only class. The Warrior can use a sword and shield to provide single-target damage and crowd control, while also buffing his party and tanking physical damage.

A warrior may also find themselves using the greatsword - a massive weapon capable of dealing damage to multiple targets at once, substituting crowd control and party buffs for sheer damage output.

A warrior should avoid magical damage at all costs, lest they build around that weakness by wearing lighter armor.

The warrior, in combat with a ghost.

The Mage

The mage can use a staff of destruction to bring elemental damage to their foes, while maintaining a safe distance. High damage output and mild crowd control are the tools of the destruction mage.

A mage may also find that they want to help keep their party alive. Such mages will instead wield a healer's staff, and provide single-target and area-of-effect heals to their party, with occasional damaging spell tossed in.

A mage must avoid taking any damage, especially physical - unless they'd rather sacrifice magic damage by wearing a suit of light armor.

The mage, shooting a magic missile over Westhelm swamp.

The Rogue

The Rogue is the class of versatility. The fastest class, a rogue has the option of going ranged or melee.

A rogue with a bow in their hand will provide high damage output, both to multiple targets and to single targets. To wield a bow effectively means maximizing agility - thus sacrificing physical protection.

A rogue with a dagger or broadsword, however, can attack with a variety of crowd-control options, and meet their targets head-on in melee combat. This may leave them open to attacks from mages, however...

The rogue, practicing their archery in Vennerwood.

Other Features

  • Completely free to play - no cash shop whatsoever.
  • Enjoy a variety of resource gathering and crafting disciplines, including woodcutting, mining, fishing, forging, smelting, alchemy, and cooking.
  • Form a guild and take over a guild hall in the dangerous Flatlands, an area outside of Asgodian guard patrol, where players kill players for riches and fame.
  • Complete a variety of quests to help earn the trust back of NPCs.
  • Participate in mini-games like the Fenwyndell Goose Race to relax and earn some money on the side.
  • Stack up kill combos to further increase your experience gain. Form parties to get some truly crazy combo numbers.
  • Collect strange artifacts from across the world to fill out the Fenwyndell Museum.
A guild hall, ripe for the taking.

A guild hall, ripe for the taking

Mining coal in the Norsche Caves.

Mining in the Norsche Caves

Fishing along the Norsche river.

Fishing along the Norsche River

Cutting trees north of Fenwyndell.

Cutting trees north of Fenwyndell

Exploring a dark cave.

Exploring a dark cave